Et apparemment ce n'est pas une blague !!!!
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- Colonel
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Re: Et apparemment ce n'est pas une blague !!!!
re,
les "NEWS" de flyawaysimulation.
https://flyawaysimulation.com/news/4953/#heading01
Pas mal de détails.....
à +
F-MBLO / berloux
les "NEWS" de flyawaysimulation.
https://flyawaysimulation.com/news/4953/#heading01
Pas mal de détails.....
à +
F-MBLO / berloux
- vedum
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Re: Et apparemment ce n'est pas une blague !!!!
Un article en français qui décrit assez bien le futur simulateur de Microsoft.
http://www.jeuxvideo.com/preview/110783 ... studio.htm
http://www.jeuxvideo.com/preview/110783 ... studio.htm
- F-AGVH
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Re: Et apparemment ce n'est pas une blague !!!!
Bonne nouvelle ?
What About All of My Third-Party Aircraft?
Microsoft is incorporating a legacy mode that it expects will provide near-complete backward compatibility, so those of us who have huge libraries of old favorites won’t be starting entirely from scratch. In addition, Microsoft is committed to providing a software development kit (SDK) with the product at launch that will give developers the tools they need to build add-ons, though they caution that it is something that will be polished and expanded through post-launch updates. In other news for add-on aircraft builders, every parameter is now exposed in plain text, with no more binaries. This means it’s going to be easier than ever to create high-quality add-on aircraft, or to tinker with the ones you already have. For those who like emulating glass cockpits, those displays are fully programmable based on straightforward coding instead of a library of animations, and support things like touch screens and synthetic vision.
While the team is currently evaluating something like an in-sim store for supplemental content, there will be no requirements to use it, and no restrictions of any kind on downloading freeware or payware add-ons from other sources.
What About All of My Third-Party Aircraft?
Microsoft is incorporating a legacy mode that it expects will provide near-complete backward compatibility, so those of us who have huge libraries of old favorites won’t be starting entirely from scratch. In addition, Microsoft is committed to providing a software development kit (SDK) with the product at launch that will give developers the tools they need to build add-ons, though they caution that it is something that will be polished and expanded through post-launch updates. In other news for add-on aircraft builders, every parameter is now exposed in plain text, with no more binaries. This means it’s going to be easier than ever to create high-quality add-on aircraft, or to tinker with the ones you already have. For those who like emulating glass cockpits, those displays are fully programmable based on straightforward coding instead of a library of animations, and support things like touch screens and synthetic vision.
While the team is currently evaluating something like an in-sim store for supplemental content, there will be no requirements to use it, and no restrictions of any kind on downloading freeware or payware add-ons from other sources.
- viggen35
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Re: Et apparemment ce n'est pas une blague !!!!
F-AGVH a écrit : ↑jeu. 3 oct. 2019 08:07 Bonne nouvelle ?
What About All of My Third-Party Aircraft?
Microsoft is incorporating a legacy mode that it expects will provide near-complete backward compatibility, so those of us who have huge libraries of old favorites won’t be starting entirely from scratch. In addition, Microsoft is committed to providing a software development kit (SDK) with the product at launch that will give developers the tools they need to build add-ons, though they caution that it is something that will be polished and expanded through post-launch updates.
Donc ne jeter pas vos addons Fsx
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Re: Et apparemment ce n'est pas une blague !!!!
La méteo !!!
- F-AGVH
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Re: Et apparemment ce n'est pas une blague !!!!
Nouvelle interview vidéo du PDG d'Asobo en français